Eternal Fighter Zero Memorial 4.02 Patch
- Eternal Fighter Zero
- Eternal Fighter Zero Memorial 4.02 Patch 1.3
- Eternal Fighter Zero Memorial 4.02 Patch Notes
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Eternal Fighter Zero (EFZ) | |
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Version | EFZ 4.02 with EfzRevival 1.02e |
Developers | Tasogare Frontier |
Systems | PC |
Official Websites | |
Online Play | Rollback via EfzRevival 1.02e
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Player Resources | |
Community YouTube | |
Community Channels |
Eternal Fighter Zero
Eternal Fighter Zero is a 2D doujin fighter developed by Tasofro, known also for works such as Immaterial and Missing Power and Higurashi Daybreak. The characters are pulled directly from the games Moon., One: Kagayaku Kisetsu e, Kanon, and Air, and the game features music arranged from the soundtracks of those games. Many of the attacks of the characters are actually references to other fighting games, which will be explained on the bottom of each character page. Hopefully, this wiki will eventually document each of the character's different playstyles and various ways to improve your game.
EFZ Revival
In November 2014, the game received a fanmade caster, EFZ Revival, allowing it to run on modern OSes without any extra workarounds from D3Dwindower, DXwnd, or other similar tools. Additionally, it received rollback-based netplay and improved training mode options. Edius software free download for pc.
WARNING: Automatic replay saving is enabled by default, but the folder that they save to by default does not exist. Before any replays will be saved, you will need to create a replaynetplay folder in your EFZ folder. To watch back replays you'll have to rename them to the correct replay naming scheme which is 'data1-1' up to 'data9-9' and place them in the EFZ/REPLAY folder. Luckily there is a handy .bat script that can help with this, which can be found here: https://pastebin.com/icmaYBGy.
Wiki Roadmap
Eternal Fighter Zero
60% complete |
In Progress / Completed | To-do |
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Eternal Fighter Zero | |
General | FAQ • HUD & Menus • Netplay • Color Editor • |
Characters | |
Mechanics | Game Mechanics • |
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Eternal Fighter Zero Memorial 4.02 Patch 1.3
If you are looking for information on the obsolete EFZ.NET EX or anything else from the old netplay guide, please check the archived version of the Netplay article.
Netplay?
The preferred netplay client is EFZ Revival, which is available here: http://www.mediafire.com/download/41214b25001f1bb/EfzRevival.zip
Make sure your EFZ is updated to 4.02. To verify that your EFZ installation will work with EfzRevival, run the included EfzCheck tool. If it reports no errors, everything should be fine.Also make sure that the port you are using is forwarded appropriately on your router. Consult the FAQ or PortForward.com for information.
The easiest place to find other players is on the EFZ Discord Server. Although Revival's rollback-based netcode makes for a much smoother experience compared to older netplay clients, it won't work miracles. That is to say: expect lag if trying to play someone halfway across the planet.
Using EFZ Revival
(based heavily on EfzRevival_Readme.txt)
It's recommended to first set the name you will be using in EfzRevival.ini. If you want to save replays, make sure to create a folder called netplay
inside EFZReplay
.
Launch EfzRevival and select:
- 1 to host a game, requires having ports forwarded.
- 2 to join a host, the host's address needs to be entered manually
- 3 to join a host, the address is taken from the clipboard (address has been copied)
- 4 to spectate a host, the address is taken from the clipboard.
Connecting as a player:
Use 2 or 3 to connect to a host's address.Both players will be able to set the input delay they wish to, or just press enter to use the recommended one.This delay can always be changed during the match using the keys IncreaseInputDelay and DecreaseInputDelay set in EfzRevival.ini (default numpad + and -)To disconnect press ESC during character select.
Connecting as a spectator:
Copy the host's address and use 4, it should connect as a spectator.When spectating a match, the spectator starts from the beginning of the match series.The match currently playing and the last match in the series (match currently being played) are shown at the bottom right of the screen.Spectators can accelerate the game to catch up using the keys IncreaseSpecSpeed and DecreaseSpecSpeed in EfzRevival.ini (default numpad + and -).Once the spectators have caught up setting the speed to 1 makes the viewing smoother.
Eternal Fighter Zero | |
General | Controls • Training Mode • Media • |
Characters | |
Mechanics |