Dragon Age Alistair Wedding Mod
- Dragon Age Alistair Wedding Modern
- Dragon Age Alistair Build
- Dragon Age Origins Alistair Wedding Mod
- Dragon Age Alistair Last Name
- Dragon Age Alistair King
Trespasser-compatible Mods - Updated nr 2 - 11/02
Dragon Age: Origins is a great game, but it is a product of its time. BioWare released Dragon Age in 2009 while still working on Mass Effect 2, so Dragon Age repeats many of the same design. Inspired by the Dragon Age Alistair romance, the existing end-game epilogue slides were unsatisfying and I decided to create a real-time playable Wedding ceremony between the player and Alistair provided all gameplay requirements were met.
So I been having some major issues with my game lately, been trying to find ONE SINGLE mod out of…*lost count how many-mods* that causes havoc with my graphics. This takes time… First find the folder - then find the mod IN that folder… I am glad I have them in folders at least…I am on day two now… ammagawd.
At any rate, while waiting for merging and the game to load (oh the time…PLEASE move your arse!!) I was bored. And annoyed.
So I decided to write down what mods I played with in Trespasser.
Since I play with a lot of small, “invisible” mods, I figured that maybe this could save some time for other people who is addicted to mods like I am (what…dont even pretend that i`m alone in this! DO not deny your addiction!) - and are putting together mods for Trespasser.
Dragon Age Alistair Wedding Modern
Notes:
Dragon Age Alistair Build
- I am quite sure they work for Decent too. I have played Decent two times, altho I have another merge-folder for that, BUT! I belive it wIll work. 95% sure!
- Remember that when you enter Trespasser (and Decent) you enter it without any mods active. And when i say any mods I mean one mod. Let me clarify:
When I enter DLC`S I merge with only one mod wich works fine:
Increase Inventory Capacity by Ehamloptiran
Another tip for Decent is to not merge mods before you have arrived at the first camp. If you merge before that, it might cause havoc.
- I havent written down the obvious mods here that is optimalized for Trespasser, like for example complextions with deshine.
- I havent written down mods for companions either. I downloaded mods for all of them that were suppose to be optimalized for Trespasser with deshine, but after testing, it was one (or more) mods in that folder that made the game freeze. I was so fed up with testing at that moment that I just removed the whole folder. So a note: there may be companion-mods that make it freeze even tho ithe mod is optimalized for DLC. It was for me at least. Feel free to try,
- There is of course other mods that works other than the mods I have posted here. I got a lot of other mods on my list I havent tested cause, lets face it, its not vital. I will try to get this post “out there” and maybe we can continue it as a group and fill it up :-)
- There might be mods I have listed here that works for me but not you. Trespasser is a slippery eel with reasons only Trespasser (and Decent) knows.
- Some mods might be obvious for the more “bewandered” modders, but I am quite sure there are others like me who doesnt autimatically know what works and not, hence, this post :)
- I havent posted links cause. I acctually did make links for all the mods, and then something happened with my browser, and all the links decided to de aimed at one specific page. I am a little fed up with links atm, so there will only be links for those mods that arent on Nexus. Those without links can be found on Nexus - and Nexus have a search-bar….sorry guys.
Here is the list.
ARMOR, WEAPON AND SCHEMATICS
Tirnoney’s Odds and Ends by tirnoney:
- TMMDecent Crafted Armorfix
- TMMQunari RecipeUpgrades
- TMMStaffHeadChanges
- TMMFormal wedding dress arm restored
Armor - No Class Restrictions Remade by tirnoney
TMMArmor No class restriction main file
Rare Weapons by tirnoney:
- TMMRare weapons mage, warrior, rogue.
Trespasser Skyhold PJ Replacer and Schematics by Atherisz:
Trespasser schematics revised
APPEARANCE MODS
Random stuff by Ascendia - Elongated lashes
Settrahs brow mod by Settrah
SK Hair Pack by Skaramoosh - Messy wavy bob (NOTE: hairmods are unpredictable in Trespasser, but this hairmesh worked for me. See this post from DAImodder central for more info)
Those Eyes by ShepShy
Eyebrows 4 Women and Katherine Face Texture by mrjack
Eyebrows 4 Men by mrjack
Improved Lashes by xStephyG
UPDATE on hairmods with help from lovely Kadust:
Long Waves for ALL by Kori C
Shaelyn-Ehlenna’s Hair and Josie Skin by Kalaheria (the hair)
Yennefer’s Hair Attempt by Aileani
Curls for Humans Elves and Dwarves by Kadust
Wild hair for HF by Veylia
Lovey Long Hair for Female Dwarves Elves and Human by Milabanilla
- (OBS: might need workaround - see comments in mod)
Curls for Lady Inquisitors (EF DF HF) by Milabanilla
Long Bob for Trespasser by Cal
Shorter curls for EF HF and DF by Kadust
Curly short bob by Kadust
All mods from Kadust that replaces mohawk for Qunari works.
Thank you kadust :)
INFLUENCE
More Inquisition Levels by Ghostifish
- more inq levels
- da3 inquisition experience settings
SPELLS AND ABILITIES
SOSM Superior Skills Mod by Wodjanoi:
- cooldownduration halved
- (most likely the rest of the mod too)
Munchys awesome mods:
- Valuables
- Piced abilities tweak - Fade Step
- Ability-Gather ranges increased
Tweaks for faster mana regen by chrono414:
- Enhanced rejuvenating barrier
- Enhanced winter stillness
Spirit Blade charges removal by Agaru
WalkingBomb-SpiritMark (almost a fix) by Alex9002
Unlock and change Specializations (et alia) by MxT–ZS
(all mods should work here)
RANDOM
Fall Damage Nullified by Ehamloptiran
Increase Inventory Capacity by Ehamloptiran (as posted above - also works when you start a DLC)
Dragon Age Origins Alistair Wedding Mod
MoreLoot - Remade by tirnoney (not sure if it actually apply because of different loot-tables in DLC`s, but it will at least not cause any crashes)
No Dirt Buildup on Pants by LoveAlice and Ellise
Quicker Looting by Tahira
UPDATE with help from lovely Tirnoney
Taken from Tirnoney`s own post:
From my own testing and reports from people using them, all of my mods can be used in Trespasser, Jaws of Hakkon, The Descent, and the BE. You can also load into the Winter Palace to start Trespasser with them merged without any problems. The only place where there is an issue is “Investigate the corpses” scene in Descent where if you get problems the only solution is to disable all mods of any kind. Do this by incrementing your vanilla patch number in package.mft.
I suspect that ALL hex edit only mods - as opposed to texture and mesh edit ones - will be absolutely fine with all DLC.
Thank you Tirnoney :)
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Contact: dahlialynn@gmail.com
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Cutscene Tips and Usage Group
The following real time in-game scene collection represents a historical timeline of notable works produced from 2010 to 2012. All scenes were created using the Dragon Age toolset Cutscene editor, peripherals and Dragon Age assets. Music edited in Cubase SX and external video edited in Sony Vegas.
Baldur’s Gate II Redux : Irenicus Dungeon Escape in 3D – November 2012
A scene I designed for theBaldur’s Gate 2 Reduxteam. The scene required much thought to 3D game integration while attempting to remain true to the original 2D version that follows:
Original 2D version
________________________
All sound effects were manually recorded or taken from libraries, and original game music was re-edited and selected to fit moments of the scene. As in all of my work, Dragon Age mo-cap animations were layered, combined weighted and cut to fit the feel and motion of the characters to make it look and feel as realistic as possible.
Mentioned inPC Gamer,Kotakuand various other sites.Tweeted by David Gaider,lead writer of the Dragon Age franchise and retweeted byTrent Oster from Overhaul Games
Uploaded August 29th 2012
Alistair’s Dream/Nightmare – March 2011
A request from“The Hidden Circle”mod leader, I was asked to create a dream sequence for the Alistair character in Dragon Age.
How do i change the author name on word for mac 2011. .Select a language to use.Click OK to close the Language dialog.Choose Tools→Spelling and Grammar.The selection will have a different spelling and grammar language applied to them and will be checked against the proofing tools for the language selected using the Language dialog. If you want the entire Office interface to be in a particular language, you have to purchase and install an Office version that’s customized for the particular language you want to use. The rest of the document will be checked against Word’s default spelling and grammar language.Making these modifications to the Language setting doesn’t change the language that’s used for the Office interface.
Story background: Alistair lost his close friend and mentor to a major battle due to what he believes is Loghain’s betrayal when he failed to send in promised troops for support.
After much planning and thought to the character’s inner pain, fear and actions during the game, I completed the above scene with four separate scenes mostly in first person POV. Bar music was taken from the game to maintain player immersion and additional external music to enhance the darker moments. Sound effects recorded manually from the game and manipulated as needed.
Tweeted by David Gaider, lead writer of the Dragon Age franchise as well as other Dragon Age prominent developers. Shared onTumblr
Because the original mod never came through, I decided to integrate it myself by creating a new setting appropriate for the triggering of a dream while playing the Single Player Dragon Age campaign. Sleep Until Dawn was introduced and received with success rendering it a Nexus “File of the Month” almost immediately, and shortly after Alistair’s Nightmare was released in April 2013 as an integrated playable add-on.
Scene originally uploaded March 31, 2012
Fenris: A Machinima Adaptation of “A Short Story” by David Gaider – December 2011
The above scene to be included inDragon Age: The Hidden circle module was designed to be a Youtube stand alone Machinima as well as an in-game scene. The scene required the painstaking conversion of newer DA2 assets into the older Dragon Age Origin engine. This included model conversion using the assistance of talented modelers around the world as well as facial rigging of which I was personally tasked with.
Dragon Age Alistair Last Name
The scene is based on ashort storywritten about the Fenris Character pre DA2 release.
I conceived and drafted the exterior level design and worked closely with “AmstradHero”, a level design modder from Australia via online screenshare to make that vision reality. The scene was put together from 4 separate scenes and combined using the Sony Vegas video editor. Music was chosen and re-edited from both dragon Age games and their DLC using Cubase SX.
Sound effects were manually recorded and voice talent was auditioned and directed for the assisting roles. The original Fenris Voice actor (Gideon Emery) agreed to provide the lines for the main character. (I voiced the main Narrator and woman)
Tweeted by David Gaider, Lead writer of the Dragon Age franchise
Shared onTumblrand other sites
Uploaded December 22. 2011
Dragon Age: Cullen A stolen kiss between a Mage and a Templar – December 2010
A community modder requested my assistance in creating a dramatic kissing scene between characters that were not allowed to be seen together. The scene and music searching/editing took me three days to complete:
Released December 2010http://dragonage.nexusmods.com/mods/1949
Alistair’s Royal Wedding – October 2010
Inspired by the Dragon Age Alistair romance, the existing end-game epilogue slides were unsatisfying and I decided to create a real-time playable Wedding ceremony between the player and Alistair provided all gameplay requirements were met.
Through the BioWare Social Network, I recruited an online testing team, aspiring texture artists and a talented game scripter to assist in making this mod a reality.
Music drove my imagination to stretch the engine limits to capacity by creating a full fledged scene using over 750 live animated NPCs, dynamic in-cutscene lighting additional props and realistic character movements resulting in my most successful mod endeavor yet. The scene includes a system compatibility test program as well as a Dresspack for players to choose from. Attendee appearance is based on player decisions throughout their game.
Aside from technical difficulties, a notable challenge faced was limiting the player’s facial expression to the bare minimum while keeping the scene realistic. In addition, each shot required a different lighting scheme.
Released: October 2010http://dragonage.nexusmods.com/mods/1839
**Won Nexus File of the month October 2010
Alistair’s Visible Kiss – July 2010
My next goal was to produce a visible kiss, which was not an option in the game. Technically, the kiss animations were not designed for visible alignment. Aligning every possible player character with the varying starting positions was a tremendous challenge along with actual mouth alignment. After weeks of keying work and testing I finally reached a middle ground and released the “Alistair’s Visible Kiss” mod for players to use in their game. The mod includes Human, Elf and Dwarf versions each scene tailored realistically to compensate for size difference.
First Released: July 2010http://dragonage.nexusmods.com/mods/1549
**Won Nexus File of the Month August 2010
My first release: July 2010- Alistair’s First Night
Unfamiliar with the Dragon Age motion capture animation library, I did my best to realize my imagination by combining a large number of unrelated animations to create my very first scene. This scene is playable as a mod for Dragon Age players who wished to see a more story specific scene depicting Alistair’s first night with a woman, while maintaining the original game scene fade-to-black style. Music was custom re-edited for scene length.
Released July 2010.http://dragonage.nexusmods.com/mods/1420
**Won Nexus File of the Month Feb 2012
**Additional work
The Hidden Circle: Flemeth Confrontation scene WIP 4/5 -September 2011
Joining various modding teams in leading overall cinematic design tasks, I produced over 50 in game cutscenes and vignettes throughout 2011.
The above scene was designed to be a plot revealing moment for the player. With an extremely limited dragon animation palette, I managed to create a believable confrontation between two “High Dragons”. The scene currently remains in WIP status. Animations were layered, reversed, and manipulated in order to achieve the best results. Music is not final.
Dragon Age Alistair King
(Not publicly released)